local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1
L0_1 = {}
L0_1.group_id = 133217158
L1_1 = {}
L2_1 = {}
L3_1 = 158003
L4_1 = 1
L5_1 = 158004
L6_1 = 1
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1[158001] = L2_1
L2_1 = {}
L3_1 = 158004
L4_1 = 1
L5_1 = 158005
L6_1 = 1
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1[158002] = L2_1
L2_1 = {}
L3_1 = 158005
L4_1 = 1
L5_1 = 158001
L6_1 = 1
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1[158003] = L2_1
L2_1 = {}
L3_1 = 158001
L4_1 = 1
L5_1 = 158002
L6_1 = 1
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1[158004] = L2_1
L2_1 = {}
L3_1 = 158003
L4_1 = 1
L5_1 = 158002
L6_1 = 1
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1[158005] = L2_1
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.configId = 1
L3_1.name = "Finish"
L3_1.value = 0
L3_1.no_refresh = true
L2_1[1] = L3_1
variables = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L4_1.config_id = 158001
L4_1.gadget_id = 70360180
L5_1 = {}
L5_1.x = -4273.432
L5_1.y = 198.113
L5_1.z = -4280.721
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 3.119
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 30
L5_1 = GadgetState
L5_1 = L5_1.GearStop
L4_1.state = L5_1
L4_1.persistent = true
L4_1.area_id = 14
L5_1 = {}
L5_1.config_id = 158002
L5_1.gadget_id = 70360180
L6_1 = {}
L6_1.x = -4278.643
L6_1.y = 198.059
L6_1.z = -4276.558
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 74.361
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 30
L6_1 = GadgetState
L6_1 = L6_1.GearStart
L5_1.state = L6_1
L5_1.persistent = true
L5_1.area_id = 14
L6_1 = {}
L6_1.config_id = 158003
L6_1.gadget_id = 70360180
L7_1 = {}
L7_1.x = -4276.58
L7_1.y = 198.321
L7_1.z = -4269.858
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 146.03
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 30
L7_1 = GadgetState
L7_1 = L7_1.GearAction1
L6_1.state = L7_1
L6_1.persistent = true
L6_1.area_id = 14
L7_1 = {}
L7_1.config_id = 158004
L7_1.gadget_id = 70360180
L8_1 = {}
L8_1.x = -4270.412
L8_1.y = 198.238
L8_1.z = -4270.234
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 209.594
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 30
L8_1 = GadgetState
L8_1 = L8_1.GearAction1
L7_1.state = L8_1
L7_1.persistent = true
L7_1.area_id = 14
L8_1 = {}
L8_1.config_id = 158005
L8_1.gadget_id = 70360180
L9_1 = {}
L9_1.x = -4267.637
L9_1.y = 198.142
L9_1.z = -4276.52
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 285.96
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 30
L8_1.persistent = true
L8_1.area_id = 14
L9_1 = {}
L9_1.config_id = 158006
L9_1.gadget_id = 70211122
L10_1 = {}
L10_1.x = -4273.242
L10_1.y = 198.007
L10_1.z = -4274.942
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 0.0
L10_1.y = 272.876
L10_1.z = 0.0
L9_1.rot = L10_1
L9_1.level = 26
L9_1.drop_tag = "\232\167\163\232\176\156\233\171\152\231\186\167\231\168\187\229\166\187"
L10_1 = GadgetState
L10_1 = L10_1.ChestLocked
L9_1.state = L10_1
L9_1.isOneoff = true
L9_1.persistent = true
L10_1 = {}
L10_1.name = "chest"
L10_1.exp = 1
L9_1.explore = L10_1
L9_1.area_id = 14
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L2_1.gadgets = L3_1
L3_1 = {}
L4_1 = {}
L4_1.config_id = 1158007
L4_1.name = "GADGET_STATE_CHANGE_158007"
L5_1 = EventType
L5_1 = L5_1.EVENT_GADGET_STATE_CHANGE
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_158007"
L4_1.action = "action_EVENT_GADGET_STATE_CHANGE_158007"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1158008
L5_1.name = "GADGET_STATE_CHANGE_158008"
L6_1 = EventType
L6_1 = L6_1.EVENT_GADGET_STATE_CHANGE
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_158008"
L5_1.action = "action_EVENT_GADGET_STATE_CHANGE_158008"
L5_1.trigger_count = 0
L6_1 = {}
L6_1.config_id = 1158009
L6_1.name = "GROUP_LOAD_158009"
L7_1 = EventType
L7_1 = L7_1.EVENT_GROUP_LOAD
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = "condition_EVENT_GROUP_LOAD_158009"
L6_1.action = "action_EVENT_GROUP_LOAD_158009"
L6_1.trigger_count = 0
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.triggers = L3_1
garbages = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L2_1[1] = L3_1
suites = L2_1
L2_1 = require
L3_1 = "V2_1/PirateHelm"
L2_1(L3_1)
